Lectronic Arts Inc. and Massive Inc., a wholly owned subsidiary of Microsoft
Corp. and a leading network for video game advertising, announced an expansion
and two-year extension of their agreement to offer dynamic in-game advertising
for EA video games. The new global agreement provides unprecedented
opportunities for advertisers to engage with EA’s highly coveted audience —
especially males ages 18 to 34 — through its roster of blockbuster games on the
Xbox 360 platform and exclusive rights to a majority of EA’s premium PC
products.
With over three years of experience in dynamically serving advertisements in
video games, Massive is the definitive in-game advertising solution for
advertisers around the world, including Ford Motor Co. in the U.S., Rogers in
Canada, and Puma in Europe. Massive’s long-standing relationship with EA,
publisher of many of the world’s most popular games, provides advertisers with
extensive reach through EA’s portfolio of premium content video games. This
agreement represents a critical point of differentiation for Massive as the
in-game advertising medium continues its momentum as a more attractive and
effective medium compared with traditional forms of established advertising.
With the latest agreement, EA will further expand the opportunities
available to advertisers by extending the participation of current titles in
the Massive network as well as incorporating additional, highly anticipated
games over the course of the deal. The wide range of EA content that will be
available in the Massive network includes the next two iterations of popular EA
SPORTS™ franchises including Madden NFL football, NBA LIVE
basketball, NASCAR racing and NHL hockey.
Massive will continue to be the exclusive in-game ad network for PC and Xbox
360 platforms of the world’s largest racing franchise, EA’s Need for Speed,
including current live titles Need for Speed Carbon and Need for
Speed ProStreet. Massive is also working with marketers to incorporate
dynamic advertising into another popular EA racing title, Burnout™ Paradise.
“We continue to utilize the breadth and depth of Massive’s content to market
a range of our clients’ key brands,” said Brian Bos, senior vice president,
Convergence Director, Mindshare - Team Detroit. “With this expanded
partnership, we will be able to plan dynamic in-game campaigns several years
out, which is critical in making Massive’s content platform a more integral
part of our video game marketing strategy.”
“EA strongly believes that dynamic in-game advertising is an important
growth area for our business, and is one of many opportunities we are pursuing
in growing the advertising market,” said Kathy Vrabeck, president of the Casual
Entertainment Label at EA. “We selected Massive because they are the industry
leader in this space with a global sales footprint, solid brand recognition and
in-depth experience in video game advertising.” Renu, ITvoir Network
|